Tim Goll
Tim Goll
This should be based on the anount of players at the start of a round, shouldn't it?
1. The lens does appear when a detective searched the corpse. Isn't this the intended behaviour? 2. good spot, I'll fix it.
> Yes, on vanilla TTT if a Detective identifies a corpse a lens comes out on the scoreboard on the dead person and the person's information is visible to everyone...
I'll look into it
All of this will be fixed once we rework the confirmation syncing
There is already a `ROLE:IsSelectable` that can be used for this.
I want to add to this issue two further things that I noticed: 1. only happens with stained glass 2. weird things happen on chunk borders Here are two pictures...
> i may be jumping the gun, but i dont see anywhere in the code that changes any of the AutoSpawnable variables in any of the item/weapons, seems like they're...
Yes, but just last week I noticed the issue wget had. In vanilla TTT `TargetIDHint` can be used for all entities, I changed that witout a reason to only support...
> This worked prior to any rendering changes such as surface.Reset wherever it might be implemented But this is only called if there are arcs on the screen. Were there...