Tim Goll
Tim Goll
> as far as I can tell the voice chat always uses some built-in threshold, right? Yes, but you still have to press a key to start talking. I'd like...
> or would it be "smart" and put you back into the global voice state you had previously? Depends on the mode: If it was in toggle mode and previously...
@ruby0b You seem to be more knowledgeable than me with this topic. Does your #1503 address the issue described in #1482? To me it seems like it is only possible...
Thanks for that insight, I'll relay that information to that issue
I forgot where we had this discussion, but the voice UI now supports team changes, the change was rather easy: https://github.com/TTT-2/TTT2/pull/1473/commits/86881f47e71e6a57c363371cb9ce746a7b063b02
One thing I'm not a fan of is the `.iconMaterial`. For two reasons: 1. The `.iconMaterial` for roles and weapons is autogenerated 2. The `.Icon` variable also has a different...
> This is finished from my side, if Tim supplies the icons, it should be ready again. It has no hurry for me personally, as I wont rely for now...
I took a quick glimpse at the code and I think @saibotk has to give his opinion here on the structure. I'm not entirely sure if this complicates it too...
Feel free to review! But before it is merged, I have to test this on a multiplayer server. I'm pretty sure it works. But I have to confirm it.
Some updates from @mexikoedi's test session: > Hatten dabei folgende Fehler: > - Voice Chat war komisch, da man nicht gesehen hat dass man geredet hat (man musste ständig fragen,...