ThrawnCA

Results 345 comments of ThrawnCA

I like the idea of increasing crew salaries when there are casualties. Would it really be limited to extra crew, though? Regularly getting into fights and losing people might leave...

> If we do it that way then your whole fleet will rebell against you by costing huge costs. Yep, and I think that's a reasonable thing to do. If...

Could boarding make increased use of self destructs? Currently self-destruct is just determined when boarding specific types of ships, or as a pass/fail chance for capturing drones. But what if...

> I've never really had much of a problem with this mission. I have learned to leave everything parked, run the game on the non-accelerated setting and be patient. The...

Bump. Would it be difficult to block this event from occurring after the storyline has progressed to the point where Milder has gone to the Darklands?

Any idea who might have the skills and experience to fix it?

How about providing both HTTP and HTTPS, with a self-signed certificate on the HTTPS channel? Now _that's_ a proof-of-concept :D

Are you sure it's really that difficult to keep supporting multiple versions? We're already doing it in the qld-gov-au fork and it doesn't seem to be all that hard.

I like the idea of a version that supports all CKAN versions. It means you can update components one at a time, instead of having to simultaneously update CKAN and...

This extension is only now becoming compatible with newer CKAN+Python. CKAN 2.9 has been out for a while, 2.8 hasn't been accepting pull requests except serious bug fixes, but if...