ThrawnCA
ThrawnCA
Currently, I have a fleet of 196 Bactrians with a full complement of 2 anti-missile turrets + 4 offensive turrets (mostly heavy lasers, plus a handful of Disruptors and Electron...
I would imagine that pirates, being commercially minded, would tend to baulk at anything harder than an easy mark. They should be very sensitive indeed to the possibility of their...
> I also had factored some other things (like speed) in but I think this would be enough? I don't think that any of that would address the core problem...
> I'd eventually like UHai to not be hostile to you but instead to make you pay to land and raid you (in proper raid fleets instead of all rushing...
> If you have 6,000 DPS, no amount of cargo will make that worth taking on! Only 6000? Heh, casuals ;) But yes, that's my general premise.
It might also be nice if the conversation where an old pilot rebukes you for having lots of cargo and not enough guns, had a dialogue branch when you have...
> Otherwise it just sounds ridiculous having 4 leviathans, 7 ravens and a sprinkling of however many other craft trying to outgun and outplay 100 or so Kar Ik Vots,...
Another issue that occurred to me: pirates have limited cargo capacity. If your fleet has 50000 units of cargo and needs a thousand crew to operate it, chances are that...
> The other point to consider is that you aren't supposed to have 100 Bactrians, you're barely supposed to have one. Well, some people enjoy playing that way. And sure,...
There's nothing wrong, from a gameplay perspective, with becoming so strong that the pirates' attitude is "Nope." It's even a built-in mechanic. The algorithm just needs some tweaks for high-end...