ThrawnCA

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Getting ambushed as soon as you appear might actually be realistic if there are some kind of detectable emissions when a ship is leaving a hyperlane.

I suspect that this is missed because it's actually calling `Stream.toArray`, not `Collection.toArray`.

It's shinier and prettier, definitely. I'm not sure the "bug is way bigger than the magnifying glass" aspect really works well...

First one is nice and simple. I like the second, but how well does it work when shrunk to thumbnail size?

> If folks don't want to make any changes here, that's fine. Just thought i'd propose something new. But no worries. My order of preference for the three images above...

> The Tangled Shroud has drastically reduced Aberrant spawns, as well as Twilight Guard fleets that spawn to fight the few that _do_ spawn. Well, sure, but it takes a...

> The distance penalty of ramscoops floors out at about 1/3 of the usual value, which isn't a huge malus. It's no different from any other kind of enemy, such...

> It isn't an issue even for human MWs. My Corvette with human atomics is able to easily kite and destroy Aberrant, all with just human outfits (aside from the...

I'm unsure what's the best approach to fixing this. Should the documentation be updated to reflect the fact that for short strings, the offset marker might not be present in...

How easily are the notifications managed via keyboard? How easily would automated testing like Selenium interact with them?