Thomas Altenburger
Thomas Altenburger
Fair enough. I just wanted to drop by because some users seem to be confused in regard to which "Content Pipeline" is being removed from which project. Sorry if it...
> Just hoping compute shader will be available in MG for GL, and DX desktop and ARM mobile, in the main fork... They will, but it's a pretty demanding PR...
Likely not the cause but you have a version mismatch between the tools and the latest release of MonoGame. Your project uses the 303 build (which is the correct 3.8.1...
Could you try running '''dotnet mgfxc''' on your .fx directly to get a proper output to read?
That's peculiar. Looks like wine fails at some point.
@harry-cpp would likely know, but without traces it will be hard to figure out.
Cool to know than it's "just that". If anyone knows has more insights, feel free to keep commenting (I'm very rarely on Linux to check it out myself).
This doesn't sound like a MonoGame bug but like a Xamarin.iOS bug. Also, "don't link" is not intended to be used for production. If your app needs it, it's very...
Yes, the reflection used in the content readers and the AOT implications should be better documented, which is why I'd like to keep this issue and #7868 opened (which are...
Please refer to #8124 while this issue is being worked on.