Thomas Altenburger

Results 393 comments of Thomas Altenburger

Really weird. I won't be able to work on this issue myself, it just works on all of our devices. I'm using the latest MG, but I'm using VS2019 which...

Have we been able to test this more? Which minimum iOS version are you targeting? I wonder if this has any impact (targeting iOS 11 here and it works). This...

We recently published a game on iOS using MonoGame. It uses FMOD for sounds, but I used it to test a '''Song''' and it works. But when I remove FMOD...

I suspect that ```Assembly.GetName()``` might not work with NativeAOT and will crash, it's a case where ```Assembly``` or ```Name``` might be ```null``` on that runtime.

Duplicate of #7868 and it isn't quite an issue of MonoGame. You are likely using trimming or trying to AOT compile, which breaks reflection. Please [disable trimming or make sure...

> Microsoft.Xna.Framework.Content.ContentLoadException: 'Could not find ContentTypeReader Type. This typically is a trimming error, like 99% chances that it is one. I would suggest looking into that direction, otherwise I fear...

FYI ```_isRunningOnNetCore``` will be ```false``` on consoles (with BRUTE at least, likely ```true``` with NativeAOT) while content is likely to be built with newer runtimes, so we kind of need...

I've read your original message, a ping wasn't quite required. Please bear in mind that MG is a community project and that we are doing what we can to move...

Could you confirm that this is in regard to WindowsDX, and not DesktopGL? (or vice versa) Because you're mentioning DesktopGL twice, but the file and implementation you're pointing to are...

I intend to open another issue to call to contribute tutorials/upgrade existing tutorials to MG 3.8.1. We're launching a broader [project to make video tutorials](https://github.com/MonoGame/MonoGame/projects/2).