Thomas Altenburger

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Thank you for trying it on a full 3D project. IMO if this requires breaking changes, we should not schedule it for MonoGame 3.x/4.x (which is intended to be XNA-compatible...

I would be curious about a real world benchmark in regard to moving to System.Numerics. Other than that, as long as we have a replacement for runtimes where this isn't...

Just to say that, with System.Numerics being a total no go on consoles (even the nuget backcompat), we'll be forced to provide our own non-intrinsics implementation of it, so if...

A proper test would be to benchmark a full game with and without intrinsics, both on the same runtime. If we're comparing older runtimes with the latest ones, we can't...

We do review and accept mobile PRs, which are very welcome. We don't look much into iOS/Android lately because it is mostly stable and we're waiting for NET6 to do...

Would you mind checking if linking AudioToolkit does anything with this issue? To be added to your csproj: ``` -framework AudioToolbox -framework CoreAudio ```

```Song``` not working anymore is an issue nonetheless. I don't have time to look into it because we (flying oak) switched to FMOD internally, so I don't have projects to...

Sorry, I won't have the time to look into this specific issue, we internally switched all our projects to FMOD, thus not using MonoGame's audio layer anymore. Contributions would be...

I tested this issue on device and didn't find any problem. ```Song``` and ```MediaPlayer``` work just fine. Xamarin.iOS 15.2.0.17 for VS 2019. @Mindfulplays Do you happen to be able to...

I basically just do this in ```LoadContent()```: ```csharp Song song = Content.Load("test_song"); MediaPlayer.Play(song); ```