Thomas Altenburger
Thomas Altenburger
MonoGame has a [very long history of tutorials](https://docs.monogame.net/articles/tutorials.html), some are as old as a decade and some even are still based on XNA (which is compatible with MonoGame for the...
**Disclaimer:** This discussion is going to be very awkward because most of it can't be discussed publicly for legal reasons, but I feel like the community deserve some context (on...
The migration guide should recommend to uninstall 3.8.0 global tools, otherwise users will run in MGCB version mismatch when using 3.8.1. It might also be worth mentioning this in the...
Apparently this may cause VS2022 to not show this template in the project creation wizard.
Even though MonoGame is a verbatim re-implementation of Microsoft's XNA 4, we were not allowed to reproduce [XNA's API documentation](https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb200104(v%3dxnagamestudio.41)). We now have the authorization from Microsoft to use the...
While OpenAL does exactly what MonoGame needs for the most part and is available on a wide range of systems, it is hardly compatible with XAudio. XAudio is the API...
Throughout the years, MonoGame has accumulated a bunch of samples. Unfortunately they are all scattered across multiple repositories and are not all ready-to-use for MonoGame 3.8.1 which makes consuming the...
Hello there, On UWP, when using an Xbox gamepad and pressing the "start" button, ```KeyboardState.GetPressedKeys()``` will return a key with the ```207``` code. This is likely a ```Windows.UI.Core.CoreWindow.KeyDown``` issue from...
This issue is reserved for listing ongoing and open bounties. 🟢 Currently **open** bounties: - None at present 😊 > [!NOTE] > Full details for the process to apply for...
Game developers are likely to be willing to produce apps using either the ```PublishTrimmed``` or ```PublishAot``` build options (both being forced when building for gaming consoles). Right now, this requires...