Thomas Altenburger
Thomas Altenburger
Moving forward, MonoGame will focus on platforms that are supported by AOT contexts of .NET 8+ only. That includes 64bit platforms (both x64 and arm64), and excludes 32bit (x86/arm7). Which...
Duplicate of #7872
If anyone can follow up on this and fix iOS Song, that would be welcome as we're heading toward a 3.8.2 release.
Please refer to #8124 while this issue is being worked on.
> @mrhelmut Was there ever any guideline done for this or is there work being done on this already by @SimonDarksideJ and @dellis1972 in regards to the new documentation stuff...
What about adding both copyright to each and every pages of the documentation?
That seems relevant to avoid too much work! I'm not sure of the scope of what they agreed on, but it can't harm to double check. @dellis1972 ?
Is it still present as of the current develop branch using SDL 2.26.5?
OpenAL is too limiting and can't properly mimic XAudio2. We should look into replacing OpenAL with FAudio to have a proper accuracy versus XAudio2 throughout all our targets. In the...
I think that the proper solution would be to filter those value out from keyboard inputs. E.g. setting them to ```Keys.None``` when they exist. I don't think that we need...