Uladzislau Nikalayevich
Uladzislau Nikalayevich
A packet from a client to notify server about this event is overkill. onObjectMoveStart and onObjectMoveStop are pointless on server, because server has full control over created objects in scripts,...
Nice job! Reset effects when a player connect to a new server. please
An external HTTP server solves this issue. I suggest Nginx in reverse proxy configuration + let's encrypt for certificate
It doesn't look like `video` tab is right tab for this setting. Maybe you need to use `Advanced` tab and change name for this setting, I can't get what this...
Are you sure? Vehicles is SA can be dirty, but the game doesn't provide a way to clean them GTA SA 1.01 and silent path fix that. [video ](https://www.youtube.com/watch?v=2WCChKCzG5E)
[gta-reversed](https://github.com/gta-reversed/gta-reversed-modern) has some related to dirt level code. There are documented and reversed functions.
> No. The only functions related to dirt level are constructors for dirt textures but not to make car dirty. I see a code related to dirt level changes. Vehicles...
> So what do you propose? onClientTrailerPreAttach?
> I think that will be enough to add `sourceResourceRoot` variable for events from client side it doesn't add any security. Any resource can be injected. You should be ready...
A server guarantees only `client` variable.