Uladzislau Nikalayevich
Uladzislau Nikalayevich
Can you create a new 2DFX class for this instead of using engine class defs?
> If it compiles fine on x86_64-gcc-10 and arm-gcc-10 then it should compile for other modern compilers It doesn't work like this
> I know, but if it matches the standard then it should work on most compilers that conform to the C++ standard. > There arent any major runtime changes (beside...
> As for this, none of the supported compilers (github actions) present a bug so we should be fine. > The only thing that could potentially be troublesome is the...
Did you forget to push your changes?
> Do we really need another type "object-damageable"? This is last missing type from the game world, that can not be allocated. SA uses IS_DAMAGEABLE model flag to allocate damageable...
The function doesn't work for a new connected players and after reconnect
> We should probably add an argument `ensure` to [restartResource](https://wiki.multitheftauto.com/wiki/RestartResource) (defaulting to false)? Why do you need that when you can get the state of your resource before calling? A...
I suggest to remove a new 'ensure' command and just change 'restart' behavior. Current 'restart' behavior is disappointing.
> I want to introduce the new command because `restart` is well known and widely used, and I don't want to change that. `ensure` is also common in other game...