Uladzislau Nikalayevich

Results 111 comments of Uladzislau Nikalayevich

> also noticed that shadows and grass are still on the map even after a resource restart. But they disappear after the respawn(I guess shadows and grass are spawned once...

> There also a problem with the rotation. When you spawn an object and a building with the same coordinates and the same rotation, their actual transformation differs. Fixed

> My opinion is we should restream grass and shadows somehow at each change in the buildings. It causes performance degradation when you have significant amount of buildings. I prefer...

> **createBuilding** function must check if **modelId** argument is actually a building model. It can be done by looking at **usDynamicIndex** field: `auto modelInfo = pGame->GetModelInfo(modelId); if (modelInfo->GetInterface()->usDynamicIndex != 0xffff)...

> In my opinion a deletion procedure should leave the game as it was before the building creation. Yes. This is right. But i'd rather have manual control in API...

Oh. rx between 90 and 270 is broken

I think there is no more issues with rotation

> -LOD Distance (How far can we see buildings? (Infinite draw distance, like in MTA:Eir?) Draw distance is limited by GTA SA only. Buildings have equal draw distance with SA...

What is the purpose of those events? Could you give an example of how to use it?

> You have a box attached to sadler. You want to detach it and drop it right behind the vehicle, keeping its rotation - you can do so using this....