Uladzislau Nikalayevich
Uladzislau Nikalayevich
> Of course, instead of adding new functions, we could use `setVehicleEngineState`, but for backward compatibility reasons it is better not to do this and simply add these two new...
Some research results: Function call at 0x4D9888 eats a lot FPS. By default i have 300-350 FPS, after disabling this call i have 450-500 FPS. Second performance drops caused by...
> Probably nothing, but it's better to set it to the current default than for the PR to get labeled as 'backwards-incompatible' It won't. Current state is bugged
> What should happen when you do `setMapSize(1)`? The map size can't be less than 6000x6000. > If render issue could be solved there is no need of setMapSize etc....
> On this topic, I think we should get rid of two duplicate classes like `CMatrix_Padded` and `CMatrixSAInterface`. Only `CMatrixSAInterface` should remain. In addition, the CMatrix_Padded class is incomplete `CMatrix_Padded`...
> @TheNormalnij Please resolve conflicts. > > Would it be a good idea to just test its stability in a nightly build soon? A bunch of code reviews have passed,...
Let's merge it with 1.6.1 release, to avoid potential regression.
Cannot reproduce with `crun engineSetPoolCapacity("building", 14000)`
Is it possible to use a general solution? ``` engineConvertModelToType(modelId, "ped" | "vehicle" | "object" | "timed-object" | "clump" | "object-damageable") ``` It looks like automatic conversation may break some...
The new argument parser adds a performance overhead for arrays. I prefer to avoid using `map` and `vector` in the parser. We can add a new table generator to pass...