Uladzislau Nikalayevich
Uladzislau Nikalayevich
I'll assist you with `engineStreamingRequestModel` and `engineStreamingReleaseModel`.
I suggest to remove modes completely, because they have unpredictable behavior (the function doesn't guarantee render) and cause fps drops (in blocking mode) and model flickering (all modes). This function...
engineImageLinkDFF doesn't change a model immediately. You should use `engineRestreamWorld` to reload models.
`engineRestreamWorld` works for police vehicles
I think it's still hackable. When i added vehicle allocation i thought about a `setVehicleModelFeatureState` function
Do you have a test resource? I tested on latest commit and there is no crash.
> Please resolve conflicts > @TheNormalnij done
> There's still a conflict in `mods/deathmatch/logic/CClientBuilding.h` It's a new one. Resolved
> "GeBuildingEntity": is this a typo or intended? "Ge" yeah, fixed
i think the crash was fixed in #3357