Patrick W. Crawford

Results 404 comments of Patrick W. Crawford

FYI @bdog2112 that this conundrum has come up as I contemplate saved scenes actually persisting their data. I need spend some thinking time on this one, since it would potentially...

Illustrating a fuller example, which also has the typically invisible (in the editor) RoadLanes. I really wish we had a way to lock nodes from code to help imply to...

Ok on further consideration, seems like we could actually have the best of a few worlds, but would need to do some experimentation.. and might not be as straightforward as...

I'm going to bump this to v0.8.0, there's enough we're working on and I want to avoid pushing this out too much further.

Copying over @bdog2112's suggested reply from the [other thread](https://github.com/TheDuckCow/godot-road-generator/issues/4#issuecomment-1367733834): --- Food for thought: Godot's "Curve3D" object has a "Tesselate" function that fits your description for good deformation: >PoolVector3Array tessellate(max_stages: int...

Potentially timely and relevant is [this video on youtube](https://www.youtube.com/watch?v=jvPPXbo87ds), highly recommend the full watch for anyone who reads this comment.

Great to have this support! Small but important request from my side: can you implement at least one parsing test? I suggest you do so by adding manually created, simple...

Yup I'm supportive of this, thanks for thinking of it. Will review when I'm back home later On Mar 30, 2024 12:48 PM, Mahid Sheikh ***@***.***> wrote: Alright, normally I'm...

> Are custom properties for collections supported in older versions of Blender? I'm fine with moving from adding properties to all objects to just collections, but that's my main concern....

Hey @StandingPadAnimations getting back to this. One question, since we're nearing to a release. Do we want to merge the milestone 360 branch into dev before or after this common...