Patrick W. Crawford
Patrick W. Crawford
Edit on the above, checking in the Wheel Steal repo's fully procedural implementation, just by inspecting the remote (ie live gameplay) hierarchy, the RoadLanes there do have their corresponding next/prior...
Just acknowledging that there's not too much progress here as we've had to spend some time investigating the snapping and children caching PR's, and it has created some headaches. Will...
Per the latest commit on the linked PR, making good progress on the camera agent, but the solution is appearing a little more complicated than I would have hoped (and...
In prep for a discussion later today, made some good progress that arguably completes the scope of the base demo as described above, though there are still some improvements that...
I've officially merged the branch now, so this demo is officially in dev! See the latest video demo here: https://github.com/user-attachments/assets/d04c843f-0209-4374-a1ec-b66bdcd95ee4 Some improvements and descriptions called [out here](https://github.com/TheDuckCow/godot-road-generator/pull/174#issuecomment-2336761589), but I'll be...
Hey there! I'd be happy to help. But to start with making sure I understand the goal here, the questions: > how to export just curves from the road-generator? Not...
I'll take a look at this more later, but I'm actually in the middle of making the first true alpha release for Godot 4.x, and have been testing via 4.3....
Hi @schaetz the godot4 branch has been updated now, and should be fully functional based on my own testing. Let me know if it's working now, again being sure to...
Ok - thanks for letting me know. If it ever happens again, I would highly appreciate if you can create a new ticket for that, hopefully it was just an...
Hey @Lecrapouille sorry for the delayed reply, I'm not actually aware of this project, but looks interesting! Can you share in which way you would expect such files to work...