Patrick W. Crawford

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While we are not tackling this just yet, I did come across [this video](https://youtu.be/G5Iq-jxgZn0?si=P2ttQrjOWdEgLPVG&t=942) noting that at 15:42 it shows some nice details of the basis of intersection generation: Transcribing...

Thanks to Kitten on our team, here's at least one example of someone talking about how to approach procedural intersections. I think in the end we'll use a composite of...

Another demonstration of an approach as well as user visual interaction: https://www.youtube.com/watch?v=3O897gbyiBk This one is interesting, as the actual intersection is much more implied for the user, rather than it...

Another video I came across for Unreal for creating intersections using a more primitive approach, this one's interesting in a way because it's just making use of overlapping roads and...

Another [example asset/system](https://blendermarket.com/products/next-street?ref=369), another [video](https://www.youtube.com/watch?v=6_478KOFEA0). See [here this](https://blendermarket.com/products/next-street?ref=369) time a blender addon called "Next Street" that does quite a lot. - A vertex is our equivalent to a RoadPoint, edges...

Something interesting I came across while poling through some Kitbash3D files, there's one of a T-intersection. What surprised me is that they are creating actual geometry for each material overlay,...

As I keep coming across more references, here's yet another example of someone explaining and walking through how to do intersection creation in houdini, likely some points to learn in...

Looks like user spearhead1 over on reddit has made a pretty solid looking intersection generator a few months ago, reached out in hopes of collaboration or at least strategy sharing:...

See this reference here, where by we could utilize the editor plugin ability to define a custom `build` function, which refers to building of the game itself. https://docs.godotengine.org/en/stable/classes/class_editorplugin.html#class-editorplugin-method-build

Looking into this further: We are actually not far off from being able to support this actually. If in code we set `var debug_scene_visible:bool = true`, this will add all...