Patrick W. Crawford
Patrick W. Crawford
Hey @FishOfTheNorthStar! Hope you've been well. Curious to hear how your above efforts have come along. Once https://github.com/TheDuckCow/godot-road-generator/pull/216 is merged and we're able to close to v0.6.0 milestone here, we're...
So sorry to hear about that @FishOfTheNorthStar, that sounds awful! Truly wishing you the best and hey, really no pressure from our side over here - if it's in the...
Sure thing @Slluxx I appreciate the validation of the feature requests, it helps to get that affirmation. To cover you, a summary of the state of things today: * Exporting...
Hi @Slluxx thanks for sharing your use cases here, I'd say a lot of what you mention is planned and only limited by dev time to implement. To summarize and...
Thanks for flagging @Slluxx, I wanted to give a fuller answer but didn't have the time to sit down - and to also direct this convo into another, since this...
Interesting [UX idea on intersections](https://www.gameuidatabase.com/index.php?scrn=46&scroll=224#&gid=1&pid=209), not sure it's really relevant since we'll inherently have a primary container for the intersection itself anyways. Could be interesting to see more about this...
Here's [another video](https://www.youtube.com/watch?v=f4tBCwhBD34) (this time, an Unreal tool) showing intersections as just chunks you can place into the world. With its drag and drop nature, it seems like this one...
Since I was having trouble finding this, uploading our old planning PDF which was talking about the concepts of how to define an intersection. Not suggesting this is still the...
Yet [another addon demo](https://www.youtube.com/watch?v=mxFhv3nCybg) ([Blender market page](https://blendermarket.com/products/city-road-maker---geonode)) with some interesting features, and including a utility mode for affecting multiple intersections at once. Also shows another take for texturing / materials...
The changes of https://github.com/TheDuckCow/godot-road-generator/pull/210/files and https://github.com/TheDuckCow/godot-road-generator/pull/212 will effectively unblock your needs here. Rather than establishing an actual intersection class in the meantime (which would be more useful for procedural generation...