Patrick W. Crawford
Patrick W. Crawford
> Thanks for reminding me of my own description at the top. Reading what I wrote again, it sounded very passive aggressive, not what I meant! I more meant that...
Ok great I think we're _really_ aligned now then! Once we get through point 2, I'm sure we can sync and see what you have in mind for how point...
Closing this now as we have it merged finally! Took awhile, but it's feeling quite nice now. One caveat listed in the PR around disconnect undo steps potentially leaving users...
It's worth calling out that, in some sense, we do already support nested RoadContainers: But what is lacking: - The edges calculated are still just showing the open connections of...
Worth prioritizing this one after https://github.com/TheDuckCow/godot-road-generator/issues/118 is implemented. (could also be a good one for Bdog at that point, so won't start right away)
Thanks for putting together the sample project. Couple notes on your test project for godot 4: - I will at least agree that the [tutorial here](https://docs.godotengine.org/en/stable/tutorials/plugins/editor/3d_gizmos.html) continues to not be...
With the launch of godot 4.2, we had our first external contributor (thanks @nonunknown777!) help us get a little closer. I'll be doing some additional work to get it to...
Though it's taken some time, I am excited to share we have some initial _experimental_ support for Godot 4. https://github.com/TheDuckCow/godot-road-generator/tree/godot4 (**EXPERIMENTAL**) The current godot4 branch has essentially all the working...
Also worth mentioned that a manual version of git patching is effectively what this branch implements: https://github.com/TheDuckCow/godot-road-generator/pull/143 I was making changes in parallel to both branches as I resolved all...
It's worth updating that the current state of the [godot4 branch](https://github.com/TheDuckCow/godot-road-generator/tree/godot4) is in pretty good shape, albeit not perfect still. It was used to create this [gamejam entry](https://theduckcow.itch.io/racin-paper-r2). Will see...