Patrick W. Crawford

Results 404 comments of Patrick W. Crawford

Created the basis of the tutorial here, although I'd like to create actual visuals to go along with it: https://github.com/TheDuckCow/godot-road-generator/wiki/User-guide:-Custom-road-meshes

Will close this and work on the release since this can be edited out of line of the actual release.

Hey @bdog2112 sorry been recovering, still getting there. But seems like you're largely on the right path with what I had in mind. But fair questions have been raised. Couple...

Hey @bdog2112 here's a little video where I thought through this some more. I got stuck while trying to sleep thinking about this last night. Curious to hear your thoughts!...

(hang tight, did an exploration, uploading a video demo going through it)

Hey @bdog2112 hopefully we have our synthesis now: > Here's an approach: Start with a simple use case and use that to weigh your options: A fair exercise. Check out...

Whew, this was a wordy day! Here we go: It's a good point to keep consistent terminology, a very fair callout. This is how I see it, but let me...

I worry we are not quite on the same page then. Containers can only connect to other containers through the 5 parallel export var node path arrays. The snapping should...

Ok maybe this extra tidbit is the actual source of confusion here: I'm suggesting we just focus on _RoadContainer_ snapping only first. So that means one entire road container snapping...

Thanks for reminding me of my own description at the top. > Add RoadPoint from Selected requires some RoadPoints in RoadContainers and Scenes to be terminated in order to work...