Patrick W. Crawford
Patrick W. Crawford
Though I've identified the place the make the fixes here, the problem is posing to be a little more complicated - and requires putting some brain thought to actually figuring...
I'm punting this one to v0.4.1 (at the earliest), as I don't want to delay the release any further. Though I've been playing with the function that should influence this,...
I'm making progress on this issue. The key issue I think has to do with this detail: the fact that we _can_ have two road segments being the child of...
Nevermind! I realized that each RoadSegment manages itself in terms of added/removed lanes and so each one already does sampling from the source RoadPoint's lane order. The key was to...
Ok the issue with RoadLanes is actually a little complicated too, along with the fun fact that there's multiple issues layered on top of each other. First: Curves are overextending...
Though I've made some good progress, I'm still running into some edge/issue cases. In this scenario, we have two RoadPoints pointed "away" from each other (ie the two Prior Pt's...
Documenting this as I've needed to summarize it for myself several times, and what I'm planning to do with it: - A: Two "next" RPs pointing to each other creates...
Logged this issue to represent the unfinished work here: https://github.com/TheDuckCow/godot-road-generator/issues/171
This task likely won't be necessary as-written anymore, as the hope is to show off a workflow whereby users can export a scene glTF file including all meshes as a...
Re-defining this task as creating a text tutorial on how to create custom road meshes, which is already possible. This will also be the guide to follow for intersections.