Patrick W. Crawford
Patrick W. Crawford
It's just a shame I didn't see sooner! Appreciate the willingness and openness to collaborate. I'm on the same page as you in terms of not creating hard dependencies (otherwise,...
Yeah, minimally providing support of recognizing the materials will be a good start. I'll see how it looks out of the box when I have some time (which might be...
Great to have this hands on! I'm testing it out now, and already having a great time snapping road pieces together. Pretty solid, just a few comments so far from...
> Important questions on this topic: Do we ever connect RoadPoints directly via their pt_inits? When do we add extra support RoadPoints? How do we clear support RoadPoints? How do...
Leaving an initial comment as I found one edge case; similar to RP's, we'll probably have to do a "cleanup routine" which requires doing checks for two container edges being...
Hey @bdog2112 here's how I would think of it: > The request conflicts with the "Unsnapping" feature. Hence, we have to make some decisions about whether to treat a Scene...
Might be easier to talk over live later, but maybe this detail helps: with scenarios I listed in my prior post, I was assuming we would treat _each_ connection independently....
As discussed today, while you work on resolving the placement of prefab scenes in Wheel Steal, I'm going to take over this branch to get it to a publishable state....
This branch is basically done, I'm just challenging myself to improve the undo stack for the disconnection side of the picture so that the first undo of a disconnect does...
Calling this good enough at this stage so we can merge. See the state of redo/undo here with the most recent logic, which reduces warnings on the do step (still...