godot-road-generator icon indicating copy to clipboard operation
godot-road-generator copied to clipboard

Create text tutorial for custom mesh creation

Open TheDuckCow opened this issue 2 years ago • 3 comments

Since we are going to start off with hand-crafted intersections before getting to generated ones, we should be sure to create a blend file template that matches what a user would use in-editor, to make it easier to create your own variations.

This should include a template object which acts like the forward/reverse sizing, but this of course should itself not be made visible.

The blend file template should be checked in as an LFS object into a demo or templates folder.

TheDuckCow avatar Aug 06 '23 21:08 TheDuckCow

This task likely won't be necessary as-written anymore, as the hope is to show off a workflow whereby users can export a scene glTF file including all meshes as a starting point. If we can managed to just create even a single edge loop for each roadpoint in mesh form, it would make it much more feasible for someone to then create the rest of the model themselves.

TheDuckCow avatar Oct 10 '23 05:10 TheDuckCow

Re-defining this task as creating a text tutorial on how to create custom road meshes, which is already possible. This will also be the guide to follow for intersections.

TheDuckCow avatar Apr 27 '24 07:04 TheDuckCow

Created the basis of the tutorial here, although I'd like to create actual visuals to go along with it:

https://github.com/TheDuckCow/godot-road-generator/wiki/User-guide:-Custom-road-meshes

TheDuckCow avatar Apr 28 '24 02:04 TheDuckCow

Will close this and work on the release since this can be edited out of line of the actual release.

TheDuckCow avatar Sep 21 '24 06:09 TheDuckCow