supertux
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SuperTux source code
Improves the text field and script line menu items: * Support for going back in text and inserting/deleting characters from the current position. ("Backspace" for deleting characters in front of...
This PR simplifies icecrushers and makes their behavior more consistent and sensible, especially when breaking bricks. While I tried to fix icecrushers up as best I could, there are some...
v 0.6.3 Ubuntu 22.04 Expected behavior: Tux falls down. Actual behavior: Tux stands. Steps to reproduce actual behavior: Goto _Wooden Roots_ on storymode(in the forest) you will eventually find some...
**SuperTux version:** latest@master **System:** LMDE 5 64bit, kernel 5.10.0-15-amd64 **Expected behaviour:** TextArray works regardless of any text durations, should default to some value **Actual behaviour:** TextArray will refuse to work...
Makes additions to the profile management system: 1. Allows to create an unlimited amount of profiles, all of which are name-able. Profiles are created as folders in the format `profile{id}`,...
**SuperTux version:** latest@master **System:** LMDE 5 64bit, kernel 5.10.0-15-amd64 **Expected behaviour:** When using `set_visible(true`/`false)` on Text or TextArray, the entire object should appear/disappear, identically to using `fade_in(0)` and `fade_out(0)`. **Actual...
**SuperTux version: 0.6.3** **System information: Linux 5.18.6-artix1-1, Artix Linux** ##### Expected behavior the expected behaviour is that nothing would happen ##### Actual behavior loud, constant sound ##### Steps to reproduce...
**SuperTux version:** latest@master **System:** LMDE 5 64bit, kernel 5.10.0-15-amd64 **Expected behaviour:** TextArray should have the same functions for modifying the appearance of the text and its frame as Text (namely...
Here I am going to keep track of icecrusher bugs that I have discovered so that someone or me can fix them in the future: - [Removed the first bug...
v0.6.3-548-g81809dd5e win10 Rublights should activate magic tiles upon level flipping where it could normally activate when a level is not vertically flipped. Instead they do not light up magic tiles...