Stone Tao
Stone Tao
Is the code you shared in the `def _load_scene` function? And you are testing in the GPU sim? If it is the GPU sim, the bounding box info generated in...
Thanks for bringing up the issue. In the code currently env state is not used if control modes are converted. I'll see if I can make a fix for it...
Actually this has been "fixed" in the sense that control mode conversion cannot use env states (and a error is raised now if you try to do that). It is...
What do you mean by in demonstrations should I set object names?
Ah I remember this particular / potential issue. Env state is not well defined when there might be different objects in the environment. Previously in maniskill 2 all objects had...
This is now fixed by #676. A state dict registry is now added to support env state parameterization of tasks with object randomizations. In these situations you just need to...
You should be able to access joint force acceleration values so you could penalize it to limit torque. Controllers also have a force limit setting. There currently may be an...
Those functions are actually outdated (sorry, we are still removing old / deadcode atm). Currently to get bounding boxes you have to retrieve the collision mesh which returns a trimesh.Mesh...
Ah I see the bug. It looks like some objects have triangle mesh collision shapes. I will investigate. However I will point out that most Objaverse objects do not come...
hi @DevinQiao do you have an example .obj / .glb / 3D file I can test with? I will get to fixing the bug soon