I3D-Blender-Addon
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Rewriting the I3D blender addon from scratch and adding long-sought community features
Hello, Thank you for a really great plugin. I'm wondering if I'm missing something or if its not a feature of this addon. I'm using the shader editor in blender...
Hi, first time modder (apart from a couple of small addons to other equipment). I have managed to use your exporter successfully in the past, however I have now come...
Export emissive maps connected to bsdf node under the tag `` in its respective material.
## Describe the bug When setting up the FS-Path and adding files etc. if they differ in case in any way, then the exporter won't do the $data replacement. This...
There is a need for a clear model of how everything is cobbled together, before a refactor can be done, to optimize the code and testing.
## Describe the bug If you don't name your bone vertexgroups correctly, then the exporter can potentially export a `skinBindNodeIds=""`, which makes GE crash. ## Solution Some form of warning,...
## Feature The exporter only has the complete attribute set for lights.
**Describe the bug** The shader-picker ui looks quite wonky, when the read parameteres have different types like float and float4 next to each other. **Screenshots** ![image](https://user-images.githubusercontent.com/11218511/92532646-04702880-f231-11ea-81ed-3c838bf90018.png) ![image](https://user-images.githubusercontent.com/11218511/92532695-1e117000-f231-11ea-9cbf-874b42a4a2c0.png)
**Is your feature request related to a problem? Please describe.** There is no testing whether or not a new feature update breaks any of the existing functionality before creating automatically...
**Is your feature request related to a problem? Please describe.** its a kind of annoying to tip the whole merge group names again and again, if handling different groups **Describe...