I3D-Blender-Addon
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Rewriting the I3D blender addon from scratch and adding long-sought community features
**Describe the bug** If someone tries to export a mesh object that has no vertices, edges or faces, then it crashes. **Proposed Solution** Ignore the object (or convert it to...
**Is your feature request related to a problem? Please describe.** The i3dmapping part should automatically create a element if it doesn't exist in the xml file.
**Describe the bug** The exporter does not show a warning when an object exported as part of a mergegroup, has multiple materials. This leads to having multiple subsets on merge...
**Describe the bug** Back when the code for exporting meshes was first implemented, blender 2.8 was still very new and the documentation for their new usage of dp's(dependencygraphs) was very...
Currently some of the node object classes reference specific settings through accessing a named property on the current scene, but the i3d file already loads all of these settings into...
Currently file exports and the path modifications used are done using the 'os' module, which isn't outdated but there is a new and better way introduced in python 3.4 with...
Objects that are mirrored by having a negative scale does not export properly to GE. ![mirror_flipped_normals](https://user-images.githubusercontent.com/11218511/73601740-14bb7900-4567-11ea-81ae-530f586b2532.png)
Cleanup the code fx. by removing random print statements and write comments to all the code to ease readability for others as well as my future self.
The name of the "Separate RGB" input has changed from `Image` to `Color` in blender 3.3.0. Also support just using an image named "Glossmap" instead. This change is protected by...
I downloaded the latest version (4.1.1) and the latest Blender (3.3.0 on Mac) and I get this error when trying to install the plugin zip (the pasted text was acquired...