I3D-Blender-Addon
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[Feature] Emissive map
Export emissive maps connected to bsdf node under the tag <Emissivemap fileId="0"/>
in its respective material.
It'd be great if it could export just a colour too via
or
Which would then add the emissiveColor attribute, like below
<Material name="lightBeam_mat" materialId="123" emissiveColor="1 1 1 1" customShaderId="1">