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Rewriting the I3D blender addon from scratch and adding long-sought community features

Results 40 I3D-Blender-Addon issues
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The path specifications are not referenced to the BaseGame. Example: I3D Shader Settings | Shader Source: D:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shaders\vehicleShader.xml Add-Ons | FS Data Folder: `D:\Program Files (x86)\Farming Simulator...

bug

## Describe the bug I moved my working directory to another place. So I set all my pahts to absolute using File>External Data>Make Paths Absolute. However, the shader path did...

bug

When changing the ShaderPath in I3D Shader Settings | Shader Source, the properties are not kept if it is the same Shader and Variations.

bug

Preset system for properties based on discussion #109 Includes same predefiend presets as Giants Maya & Blender exporter, in addition you can also create your own presets. The custom presets...

Changed Alpha Blending settings from Blender material option to user options. For now it is under shader, because there is no better place. Changed exporting setting for vertex colors instead...

### Discussed in https://github.com/StjerneIdioten/I3D-Blender-Addon/discussions/206 Originally posted by **Mrtn1225** March 28, 2024 This is the first time I use blender and whatever I try to export anything to i3d this is...

bug
development-branch
blender-version-incompatability

VertexColors are not exported to the i3d Blender File in the Attachment [staticLight.zip](https://github.com/StjerneIdioten/I3D-Blender-Addon/files/14574885/staticLight.zip)

bug
Needs Auditing

Maybe would be nice to have some tool, that updates all sources from user fs data path to current user fs data path. -> now every shader has to be...

enhancement
Similar issue exists

## Describe the bug Bones has wrong transformation after export, different positions / rotations when are children of another bone. ## Blend File [Bones_Test.zip](https://github.com/user-attachments/files/15799647/Bones_Test.zip)

bug
Needs Auditing