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mParallaxMap UV Mapping

Open jjdubois22 opened this issue 2 years ago • 2 comments

Hello, Thank you for a really great plugin.

I'm wondering if I'm missing something or if its not a feature of this addon. I'm using the shader editor in blender to scale my UVs for a parallax texture. works fine for albedo, specular, and normal. is there a way to do the same for the mParallaxMap (or heightmap) required for the giants shader? Screenshot 2022-04-18 172109

jjdubois22 avatar Apr 19 '22 00:04 jjdubois22

Is that parallax texture a new thing in FS2022? I can see you are using the building shader and I haven't had much feedback from people using the exporter to build maps and buildings, so it isn't that geared for it (out of ignorance mostly, I can't implement what I don't know about 😉)

But to answer your question, there isn't anything in the exporter at the moment that can help you with that. I will gladly implement it, if you can come up with a proposal for how you would like it to function 😄 I prefer to integrate as much with Blender as possible, but as far as I can tell from a quick search, parallax mapping is usually done with a custom node setup.

StjerneIdioten avatar Apr 29 '22 23:04 StjerneIdioten

yeah new building shader is set up for parallax occlusion. your exporter works with it just fine. but i was struggling with the scaling of textures. but i've figured out a work around. thanks for getting back to me. Much appreciated

jjdubois22 avatar May 02 '22 16:05 jjdubois22