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Rewriting the I3D blender addon from scratch and adding long-sought community features

Results 40 I3D-Blender-Addon issues
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**Is your feature request related to a problem? Please describe.** It is annoying to have to ask for pictures of exporter settings. **Describe the solution you'd like** A clear overview...

enhancement

**Is your feature request related to a problem? Please describe.** It would just be nice to have some of selector for collision masks other than a text field. **Describe the...

enhancement

**Describe the bug** When you export an object, which has a material slot. But no material assigned to that slot, it will throw an AttributeError exception. **Log file** ![image](https://user-images.githubusercontent.com/11218511/105768513-c617a380-5f5c-11eb-9ce3-49d0eba0a5a1.png) **Screenshots**...

bug

The log warning messages related to having zero-weighted skinned mesh vertices gets written per vertex. This means that the log gets spammed, if there is a high amount of them....

enhancement

The IndexedTriangleSet class has gotten way too bloated, could do with a refactoring into subclasses and a clear interface

enhancement

When exporting, sometimes my fillVolume takes over the meshdata geometry name of the exactFillRootNodeShape they share the same material. In Blender The fillVolume has the geometry name fillVolumeShape The exactFillRootNodeShape...

bug

In LXML elements can only have one parent, where in Element Tree they can belong to multiple. The exporter manually deletes elements after moving them to a different parent during...

bug

**Describe the bug** GE will crash if referring to non-existing *skinbindids* nodes, but the exporter wont warn you if you forget to export that object. **Solution** Throw in a warning/error...

bug

The current export log is a mish mash of statements that has been put in as part of the development process. It isn't exactly user friendly. Maybe it could be...

enhancement

**Is your feature request related to a problem? Please describe.** The exporter selection modes could use an overhaul. It is possible in newer versions of blender to mix and match...

enhancement