Stephen Hodgson

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Might have something to do with the translation logic or some inconsistency with the physics update vs transform update.

We talked about this a bit yesterday but wanted to add the conversation remarks here. We discussed dropping the MRTK standard shader in favor of making this change

This should likely also fix https://github.com/XRTK/XRTK-Core/issues/686

I actually don't think this is a breaking change. I've noticed how some asset packages will just overwrite the local assets in the assets folder. We should likely do something...

@SimonDarksideJ [it is already running builds against WebXR](https://dev.azure.com/xrtk/Mixed%20Reality%20Toolkit/_build/results?buildId=6817&view=logs&jobId=0ab14b9f-e499-56d5-97b1-fd98b70ea339&j=0ab14b9f-e499-56d5-97b1-fd98b70ea339&t=88e774dc-252d-5c6d-8529-f86a4aebeef7)