Stephen Hodgson
Stephen Hodgson
But sure, but it's not related to this plugin. We can chat about it on discord tho.
Closing this in favor of #235
Tbh I haven't had much of a chance to play with the new API myself in any meaningful capacity. I'll see what I can do about adding a new sample...
Just some notes about example: Probably better not to use a static class since you may need different endpoints, especially for Azure. It's generally frowned upon to discard your tasks...
> But about _ discards I have tested and there was no problem when using them because when an error is thrown by an awaited function, try-catch works for the...
Yes I was already doing this for the unity package and was considering porting it once done
> @StephenHodgson I couldn't find any previous WebSocket implementation in your Unity repo. As I needed it, I implemented it for the DotNet version here: [ocinon/ElevenLabs-DotNet@93457e1](https://github.com/ocinon/ElevenLabs-DotNet/commit/93457e124ed0397bf3532c6fd2b62c9188406d41) > > It extends...
@ocinon feel free to open a PR on the main project for everyone else to get :)
I've also been playing with the websocket support for my OpenAI-DotNet project and will likely port over some stuff from there as well, esp around the web socket client. Just...
Sure I'll push a development branch right now for you to target :)