Stephen Hodgson

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But sure, but it's not related to this plugin. We can chat about it on discord tho.

Closing this in favor of #235

Tbh I haven't had much of a chance to play with the new API myself in any meaningful capacity. I'll see what I can do about adding a new sample...

Just some notes about example: Probably better not to use a static class since you may need different endpoints, especially for Azure. It's generally frowned upon to discard your tasks...

> But about _ discards I have tested and there was no problem when using them because when an error is thrown by an awaited function, try-catch works for the...

Yes I was already doing this for the unity package and was considering porting it once done

> @StephenHodgson I couldn't find any previous WebSocket implementation in your Unity repo. As I needed it, I implemented it for the DotNet version here: [ocinon/ElevenLabs-DotNet@93457e1](https://github.com/ocinon/ElevenLabs-DotNet/commit/93457e124ed0397bf3532c6fd2b62c9188406d41) > > It extends...

@ocinon feel free to open a PR on the main project for everyone else to get :)

I've also been playing with the websocket support for my OpenAI-DotNet project and will likely port over some stuff from there as well, esp around the web socket client. Just...

Sure I'll push a development branch right now for you to target :)