Stephen Hodgson

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Also this issue belongs in the MixedRealityToolkit-Unity repository.

I was able to get progress using a modified form of the above with [unity's messaging system](https://docs.unity3d.com/Manual/MessagingSystem.html). Drawback is you have to know the game object you're showing your progress...

@bdovaz That's def the way to go, but sometimes you have to use a Unity API. (That's kinda the whole point to this wrapper utility)

Unity also doesn't support executing the async in the editor as well, you'll also need a pump. See https://forum.unity.com/threads/async-await-in-editor-script.481276/

[Here's an modified version](https://github.com/XRTK/XRTK-Core/blob/master/XRTK-Core/Assets/XRTK/Utilities/Async/Internal/SyncContextUtility.cs#L31) of @svermeulen's project that I included in another project. I've been meaning to open pull requests to add this stuff back but I've been pretty busy....

I'm surprised wait for next frame slows down with the timescale. Not surprised about update slowing and stopping though.

See https://github.com/modesttree/Unity3dAsyncAwaitUtil/issues/9#issuecomment-419455961 for a much more minimal change for editor async support

funny because I usually use `WaitForUpdate` to get back to the main thread. But I've forked this and heavily modified it from this source code. Not sure what the difference...

Is there actually performance benchmarks to back up some of these claims?

Just tried this a little bit ago but for some reason I'm getting the following: ``` protoc-gen-grpc: program not found or is not executable Please specify a program using absolute...