com.xrtk.core
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XRTK Pointers don't work if the camera rig is moving fast
XRTK - Mixed Reality Toolkit Bug Report
Describe the bug
When the camera rig is moving fast, e.g. it is parented to a "Car", the controller pointers become unusable as they can't catch up with the rig's movement.
To Reproduce
- Create a project,
- Create a setup that has the
XRCameraRig
moving forwards constantly - Create some UI or colliders to handle input and try interacting
Might have something to do with the translation logic or some inconsistency with the physics update vs transform update.