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Free toolkit for Halo: Combat Evolved for creating maps and assets

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With this you would see tags that are only used by the tag you are checking and nothing else. This would be useful for sorting as you can decide where...

invader-dependency

This tool should be able to restore cache files into a state where they can be extracted. There are several reasons to do this: - Protected maps - maps deliberately...

invader-extract

Currently, here are the main ways people can generate lightmaps: >### tool.exe >This involves generating lightmaps using the `tool.exe lightmaps` command. >#### Pros >- Very simple to use - you...

It would would be very useful for invader-edit-qt to have previews for more tags Some important basic ones are strings, fonts, and hud message text tags.

invader-edit-qt

For unit_hud_interface, grenade_hud_interface, and weapon_hud_interface tags (as well as their new_* equivalents when the specs for those are made), we should have the ability to preview them. This should probably...

invader-edit-qt

This should allow people to preview models, permutations, etc. with both shaders and wireframe. The BSP should also have such a preview option, too. #122 should be completed first, of...

invader-edit-qt

Currently a broken tag collection tag will be created that causes undefined results when used. e.g. invader-archive creates a broken archive. this may be considered a different bug too. This...

invader-archive
invader-collection

Being able to preview the shaders may be useful. We should probably use hardware rendering for this, though this will prevent invader-edit-qt from running on lower-end PCs (though, admittedly, such...

invader-edit-qt

It would be useful if invader-info would show how much of the tag data space is used in the map in the same way invader-build does after building. It seems...

invader-info

This is a low priority issue as the data is stripped on map build as long as the tag is unchanged, however this should be done eventually anyway so the...

invader-extract