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Free toolkit for Halo: Combat Evolved for creating maps and assets

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The code is pretty messy and doesn't have a lot of comments. Documenting more of it can go a long way.

invader

Currently the tools will provide no message if the directory is missing, and can sometimes lead to unintended results that can go unnoticed.

invader

Currently we don't do this, but we should. We will need to add these limits to the definitions.

invader-build
invader

Attempts to compress a map with zstd should throw an Exception with a message explaining that doing so is no longer supported—suggest an alternative compression method if available. Attempts to...

~~A full 3D scenario should be implemented into invader-edit-qt, as I feel that having a separate tag editor for it is redundant.~~ A full 3D scenario editor should be implemented...

invader-edit-qt

Currently, building maps requires that you either... - use existing content, almost always owned by Microsoft or Gearbox, or - make every tag yourself The Halo Editing Kit comes with...

We need a tool that generates physics tags from JMS files.

We need a tool for animating models from JMA files.

We need a tool for generating BSP tags used for the game. This will use JMS files. This will require #154 to be complete, first, as model_collision_geometry tags share the...

We need a tool that generates model_collision_geometry tags as well as their respective BSP(s) from JMS files.