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Free toolkit for Halo: Combat Evolved for creating maps and assets

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When running on Linux, various invader tools will fail if you give them a tag path that uses windows path separators. This is not too unreasonable since the game natively...

invader

If a FLAC and a WAV have the same basename or if a TIFF and a PNG (or a BMP, etc.) are present, it should warn because you may not...

The find and replace feature should ignore names set in the same command. For example `invader-refactor -M move -r foo/bar foo/baz -R baz foobar` will result in "foo/baz" being called...

invader-refactor

Currently it will silently continue, potentially leading to unintended behavior.

invader-resource

Invader currently supports three instances of Halo; The Xbox version, Halo PC/Custom Edition, and MCC CEA. With each of these releases more things have been added to the tag structs....

invader

Currently it keeps going even if the tag index file path is incorrect.

invader-resource

I tried to class swap model to gbxmodel in a directory where there were no model tags of either type. No tags were refactored even with --unsafe.

invader-refactor

Currently it is required that input lists for making `loc.map` contain no extensions, and the correct tags will be checked for in order. It turns out that if your input...

invader-resource

As more cases get found where default values can be influenced by other variables, it might be better to try and reset values to zero on extraction so the tag...

invader-extract

You should be able to export and import between tags. How this should work is you right click on the combobox of the struct array and you have three options:...

invader-edit-qt