Thor Brigsted
Thor Brigsted
Stuff like draco mesh compression, specular materials, and texture transforms, are all optional and not part of the spec. Therefore, these should be moved to separate projects managed independently of...
Reproduction steps: 1) Add SceneGraph component to a gameObject in scene 2) Create and open graph on SceneGraph 3) Press play
xNode should at least provide some sort of vertical port support. Proposal: InputAttribute and OutputAttribute gets another parater `vertical`. In NodeEditorGUILayout, add VerticalInput and VerticalOutput drawing functions. In NodeEditor, check...
Add node editor `disableFlags` which is a bitflag enum used to lock certain editor features of the node. Usage should be similar to https://docs.unity3d.com/ScriptReference/HideFlags.html Options should include Select, Move, Remove,...
Being able to embed xNode into your own EditorWindow could be very useful.
I was just weighing the pros and cons of INI or YAML for my upcoming game when I fell aware to SUCC. I totally dig it! Just one question; with...
Hey, new user here. Loving pell so far! I added some custom actions for video and others like this: ```js actions: [ ... 'image', { name: 'video', icon: '📹', title:...