Thor Brigsted

Results 14 issues of Thor Brigsted

enhancement

Stuff like draco mesh compression, specular materials, and texture transforms, are all optional and not part of the spec. Therefore, these should be moved to separate projects managed independently of...

enhancement
help wanted
high priority

enhancement
low priority

Reproduction steps: 1) Add SceneGraph component to a gameObject in scene 2) Create and open graph on SceneGraph 3) Press play

bug

xNode should at least provide some sort of vertical port support. Proposal: InputAttribute and OutputAttribute gets another parater `vertical`. In NodeEditorGUILayout, add VerticalInput and VerticalOutput drawing functions. In NodeEditor, check...

enhancement

Add node editor `disableFlags` which is a bitflag enum used to lock certain editor features of the node. Usage should be similar to https://docs.unity3d.com/ScriptReference/HideFlags.html Options should include Select, Move, Remove,...

enhancement

Being able to embed xNode into your own EditorWindow could be very useful.

enhancement

Find a way to store group data in an editor-only fashion

enhancement

I was just weighing the pros and cons of INI or YAML for my upcoming game when I fell aware to SUCC. I totally dig it! Just one question; with...

Hey, new user here. Loving pell so far! I added some custom actions for video and others like this: ```js actions: [ ... 'image', { name: 'video', icon: '📹', title:...