Thor Brigsted
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14
issues of
Thor Brigsted
Tried to view a very large c# file, and the app just froze while trying to load it.
Right now it doesn't seem like there's any place to get that info.
Right now UniGLTF import structure looks like this: ![image](https://user-images.githubusercontent.com/6402525/46678408-dd43f300-cbe4-11e8-9fda-d580d6d8593f.png) While regular Unity imports look like this: ![image](https://user-images.githubusercontent.com/6402525/46678775-a3272100-cbe5-11e8-8b52-1f2f8cb4af18.png) In order to keep our projects clean and workflows undisturbed, gltf imports should...
Exposable value nodes are very simple, and only contain a single output with a float, string, bool etc. Optionally you can enable "Simple GUI" to quickly get an IMGUI input,...
enhancement