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Change architecture to allow third party extensions

Open Siccity opened this issue 4 years ago • 0 comments

Stuff like draco mesh compression, specular materials, and texture transforms, are all optional and not part of the spec. Therefore, these should be moved to separate projects managed independently of GLTFUtility. The API should be open for allowing more plugins to seamlessly integrate with the core.

Siccity avatar Mar 12 '20 16:03 Siccity