Desu
Desu
Great fix! It resolved long standing issue with blinking scene geometry when both Occlusion Culling and Post-Processing enabled at the same time while using SteamVR.
I checked demo scene and creating custom material with one of AVProVideo Lit/Unlit/Transparent shaders then plugging in this material into VideoPlayerUI/Video/VideoDisplay/Display uGUI component indeed works for video but not for...
Issue still persists in SteamVR Plugin v2.7.3 and SteamVR 1.16.8 I contacted Unity about this bug and they answered that this is an issue in SteamVR Plugin or OpenVR XR...
Found how to properly fix this bug. Issue is in unity-xr-plugin. More info here: https://github.com/ValveSoftware/unity-xr-plugin/issues/86#issuecomment-930095636
Analyzed unity-xr-plugin source code and found a fix! Issue was found in file https://github.com/ValveSoftware/unity-xr-plugin/blob/739417c8787cc17078a7c5207ce8ecc5dd2d5cb3/Providers/Input/Input.cpp#L477 at line 477 and this happens because wrong matrix multiplication order is used. To fix the...
After additional testing found that it works but not fully. Foveated rendering only reacts to left eye eye tracking rotation and right eye just copies left eye coordinates. So when...
Did you extract zip arcive before launching the app?
Not really sure why this happens. Is Windows 10 updated? Try installing Microsoft .NET Framework 4.6.2. Can be found here: https://www.microsoft.com/en-us/download/details.aspx?id=53344 If this won't help try installing x86 version of...
Oh. It definitely won't work with Rift S. I still using Oculus Rift CV1 and can't test it with Rift S. I'll add this info to the main page.
xcalibervr, you downloaded source code, not compiled program. Go to Releases tab https://github.com/Shii2/OculusTouchCalibration/releases and download file OculusTouchCalibrationTool-v1.0.zip