Desu
Desu
Right now video and Media Player UI only rendered in one eye in VR mode when using Single-Pass Instanced mode. Starting from Unity 2020.1 they removed regular Single Pass mode...
XR method device.TryGetFeatureValue(inputFeatureUsage, out position) returns wrong left and right eye position Y and Z coordinates when using XR OpenVR plugin. Tested with versions 2.7.1 and 2.7.2 No matter how...
### Quick Description Client ID sometimes assigned after ConnectionState is set to Connected that in rare cases can cause getting wrong ID. ### Explanation DarkRift should assign client ID before...
Original code using wrong matrix multiplication order that results wrong eye coordinates reported. Fixes #86
Left and Right eye position Y an Z coordinates always equals to Center eye Y and Z coordinates. Here is a video demonstrating the problem: [https://www.youtube.com/watch?v=9Bp0c7_XvuY](https://www.youtube.com/watch?v=9Bp0c7_XvuY) Reproduced problem in both...
Plugin stays in Fixed Foveated Rendering mode with Vive Pro Eye when Unity project is set to Single Pass Instanced mode. Works correctly in Multipass and Single Pass mode. Any...