ViveFoveatedRendering
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Eye tracking data not used when project set to Single Pass Instanced mode
Plugin stays in Fixed Foveated Rendering mode with Vive Pro Eye when Unity project is set to Single Pass Instanced mode. Works correctly in Multipass and Single Pass mode. Any way to fix that?
After additional testing found that it works but not fully. Foveated rendering only reacts to left eye eye tracking rotation and right eye just copies left eye coordinates. So when looking at very close object, for example, left eye will see object clearly but right eye won't because high resolution area for right eye will be near right edge of right image instead left edge.