PostProcessing
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Fix bug for costumize projection matrix
in order to do not initilize the projection matrix See issue #546
Nice fix! Actually without this fix, it makes the camera a bit blurry even when TAA isn't enabled. @Chman Any chance to merge it?
Is there anything I can do to push/ vote up that thing? This really should make it‘s way into an update (or at least 2019.4)!
Great fix! It resolved long standing issue with blinking scene geometry when both Occlusion Culling and Post-Processing enabled at the same time while using SteamVR.