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Enabling standard Godot 3d viewport navigation

Open jcarlosrc opened this issue 3 years ago • 3 comments

Feature/enhancement description: It seems like mesh preview only accepts rotation values. This makes material preview hard on some meshes. I cannot see any reason not to have full godot navigation enabled to visualize the mesh as desired.

jcarlosrc avatar Dec 19 '21 23:12 jcarlosrc

The 3D editor's navigation code isn't exposed to projects, so it would have to be reimplemented from scratch.

Calinou avatar Dec 19 '21 23:12 Calinou

In current dev version, you can right-click on the object and select the "center on clicked surface" menu to center the view on a specific part of the mesh (which is generally what you want to do when creating a material).

RodZill4 avatar Dec 20 '21 05:12 RodZill4

Well, as I understood this issue is all about panning the view, right? Or do you mean a full adaptation of Godot's viewport navigation?

bliepp avatar May 08 '22 21:05 bliepp