RetroEdit
RetroEdit
I did a bisect from dev downloads, but unfortunately 11 builds were missing in the relevant time period, presumably because of merging in 'feature/canvas': [9a4cf28](https://github.com/mgba-emu/mgba/commit/9a4cf2877642fe32dda692270547cd81e4705654) had the bug, [eb7b90e](https://github.com/mgba-emu/mgba/commit/eb7b90e5d9d226fdba025e9594ccfc82f6e43ad4) didn't...
I can reproduce in latest build as of writing (5994-84000ed). It's pretty faint, but it's there.
It's most pronounced in audio channel 2, but present in lesser degrees in audio channel 1 and possibly 3. I can make a video and/or provide further information to aid...
Without further information, there's not really much that can be done here. There are some other potential causes, like toggling fast-forward on, which has the default key bind `Shift+Tab`.
The other issue (#1548) is closed presumably as a duplicate, which is fair enough, but I will note for future context that the overall issue is most operations apply instantly...
I found this issue independently because two of them are ROM hash duplicates instead of hashes of bad dumps: - `kingkong1` (`King Kong - The Official Game of the Movie...
@HTV04 Hi, I was wondering how you got the save types? I'm interested in solving this issue, and I've been able to create my own list of hashes that need...
Why? If we're talking about minimizing disk usage, we already save SaveRAM without asking and obviously save config. To be fair, there is some contention about SaveRAM is done: see...
I don't think `Record Movie...` is analogous to `Ctrl+N` because for `Record Movie...` the user provides a filename and potentially a directory.
The main thing for me is that `Record movie...` UI implies to me that a file a will be created. The one benefit I can see is that the files...