RetroEdit
RetroEdit
> **joypad.setanalog** > - void joypad.setanalog(nluatable controls, [object controller = null]) > - sets the given analog controls to their provided values for the current frame. **Note that unlike set()...
If you continually set it to neutral every frame, then yes, it will override the user's inputs. If you only set it to neutral the first frame you want it...
I see. I'll have a look. EDIT: I'm not too sure either way on this one. Someone else will have to have a look.
#4035 points out that after the end of a movie, inputs are not currently saved. Overall, I would really appreciate a more robust input history, but it seems very ambitious....
I'm confident in my bisect, and wontfix would be extremely disappointing. This significantly impacts TAS workflows and it doesn't seem like it should be a necessary performance loss, considering it...
Results of swapping display methods for me (for BizHawk 2.9.1, the respective settings are `Direct3D9` and `Alternate VSync Method` instead of `Direct3D11` and `Allow Tearing`): | Display Method | 5ee53db53...
Not sure there's much more I can say here at the moment. My graphics driver is up-to-date, but I still have the issue. On a different PC, I don't have...
>Then there's the problem of systems and games where failing to include saveram in the savestate produces an incoherent save that can crash the emulated game on load... This is...
If implemented, it might be worth making it optional. Column-aligned is easier to read sometimes. To be fair it's not that important because unindenting is probably a pretty easy operation...
> You can have indentation and aligned columns. How? ...I guess you could have extra right-padding after the commands themselves, and not worry about the address and bytecode alignment; that's...