RetroEdit
RetroEdit
Two main benefits to this flow: 1) Choosing the basic metadata including file path and author when the movie is created (and occasionally "starts from" status -- I'm actually not...
I think if we're talking about the TAStudio workflow, a `Create as tasproj` checkbox in `Record movie...` could work well.
This is probably the code for pausing after seeking: https://github.com/TASEmulators/BizHawk/blob/956b71060e5dbbc9d045cc7d20973a5e3bf24c59/src/BizHawk.Client.EmuHawk/MainForm.cs#L3005-L3013 But it doesn't pause when seeking while unpaused; maybe it did previously. In fact, `IsSeeking`, which is defined as `PauseOnFrame.HasValue`...
Okay, I've tested several BizHawk versions (2.4, 2.2, and 2.0), and FCEUX 2.2.3, and this doesn't appear to be a regression I guess? The reason why I don't think the...
I haven't been using BizHawk recently in an active workflow, so it's hard for me to know for sure. In a brief test of 2.10 just now it seemed like...
I think there are two distinct relevant features here: 1. Single games that comprise multiple files, relevant for PSX and DOS among others, as mentioned. 2. More robust game entries...
I mentioned this because linked GB was brought up, but I'll open a new issue.
Yeah, I also noticed this in another game (Shrek 2), and thought it seemed odd. I kinda assumed games just did sleep mode by checking for the proper inputs each...
I think your commit 80e903f9494b6a3e6c6f9a566964e7bab120bfdd basically fixes this issue as written. Other discussion about different approaches to keybinds can happen elsewhere, like #1636 or a new PR or a new...
I could not reproduce with the four games I tried (Shrek 2, Donkey Kong Country, DK: King of Swing, Pokémon Emerald). Saves files should generally be compatible, especially between modern...